﻿using UnityEngine;

namespace Memo.Electricity.Setting
{
	[CreateAssetMenu(fileName = "BeltSetting", menuName = "配置文件/BeltSetting")]
	public class BeltSetting : ScriptableObject
	{
		public GameObject Left { get => left; }
		public GameObject Middle { get => middle; }
		public GameObject Right { get => right; }

		[SerializeField] private GameObject left;
		[SerializeField] private GameObject middle;
		[SerializeField] private GameObject right;
	}
}